Once I recognized Ryu in an unbelievably colorful and smooth 2D glory that wouldn't be surpassed for years, I knew one of the most anticipated sequels of the 90s, Street Fighter 3: New Generation had finally arrived. With a giant THREE written on the marquee and the words "Street Fighter" in tiny print, my immediate reaction was that this had to be yet another shameless ripoff by a competitor. Somehow missing the news that Street Fighter 3 was indeed on the way (I'll blame my new N64), one day I visited the mall and noticed a new game in the middle of the arcade, placed in a deluxe style cabinet and surrounded by a small crowd. By 1997, I almost forgot about seeing a "real" sequel to SF2. The series was one of the hottest titles anywhere in the early 90s, then gradually lost relevance after a few too many small updates while plenty of other companies, even Capcom themselves, were taking the genre much further. I was privileged to experience the Street Fighter 2 phenomenon which cemented the 1-on-1 fighter and gave rise to the last major hurrah of American arcades.
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